Plantes vs Fourmis (plants vs ants)
Plantes vs Fourmis :
Plantes vs Fourmis (plants vs ants) flips the script: you command a legions of ants defending their anthill from waves of rampaging, mutated plants. Each wave of overgrown flora swarms ever more ferociously, and a weighted‐spawn system biases tougher plant types as you progress—yet still leaves room for surprise.
Deploy and upgrade your ant defenses on a dynamic tile grid that changes under enemy pressure:
• Worker ants to harvest food and reinforce the colony
• Flame ants that scorch advancing vines with erratic fire trails
• Bomber ants that launch explosive seed pods for area damage
• …and more specialized ant towers
Goal :
Balance your real‐time resources (food, larvae, population) to place your defenses before the plants breach your tunnels. Every plant unit has its own health bar and damages your colony if it reaches it—when your ant population hits zero you die and the game ends. The goal is to reach the highest wave you can !
Tutorial :
The goal is to survive the longest time possible, to do that you will have to build an economy production while defending your territory.
- Build Incubators to produce eggs
- Build worker ants to produce food
- Use food and eggs to build defenses and survive
Credits :
Contributors :
- Bantou
- Chosur
- FlavienHr
- MisterMi
- Henri (music)
External assets :
- Terrain : https://scrabling.itch.io/pixel-isometric-tiles
- GUI : https://mounirtohami.itch.io/pixel-art-gui-elements
- Font : Born2bSportyFS
Published | 22 hours ago |
Status | In development |
Platforms | HTML5 |
Authors | Bantou, Flavienhr, MisterMi, Chosur |
Genre | Strategy |
Made with | Unity |
Tags | Tower Defense |
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